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Life Beyond Studios
Learn about Life Beyond Studios
We are proudly part of the Animoca Brands family, the mother company of some of the greatest successes in the gaming Web3 space (Phantom Galaxies, Axie Infinity and The Sandbox among others). With this merge, we are hoping to open doors into different metaverses, and to allow players to freely travel between them, keeping the elements of the IPs they love. ABs will also assist our team with fast-track development and publishing of products for the Web3 space.
Not everyone wants to be the hero.
We want to offer our players the possibility to choose the kind of experiences they want to live.
Our collective mission is to pioneer a new genre of game, the Play&Earn MMO, giving our community every tool to live meaningful and impactful adventures.
We have a passion for multiplayer, ambitious online games that are safe and inclusive. Our mission is to create less violent, meaningful experiences that bring people together in a social entertainment space to live their online existence in a shared metaverse.
Our friendly, device-agnostic games are meant to be accessible to all - a space where high-skilled, experienced players and beginners can play together in harmony. They are easily adaptable to our players’ schedule, allowing for short bursts of play or hour-long sessions.
We advocate for the positive power of video games to create and foster deep and lasting friendships. We also believe that we are only just discovering what is possible in this medium, and we invite all fellow believers to explore and build together.
Life Beyond Studios is where art, design, technology and business unite to create open, connected multiplayer worlds that reach beyond entertainment. Our team, just like the experience we strive to make, is a cooperative venture that exists between company and community.
There is great strength in diversity, both in the immeasurable value it adds to the success of a team, and in creating the best possible games for our global player base. Our talent palette is spread across 18 cities in Europe, Asia and Canada.
Ben is the CEO of Life Beyond Studios and Executive Producer of Life Beyond. After a career in banking and private equity, Ben left the dark side for Ubisoft where he worked as producer and designer. There he held several executive positions, such as Game Director on Assassin’s Creed Black Flag and was in charge of the strategic planning of the online games division at Ubisoft headquarters.
Ben discovered Neil Stephenson’s work in 2014, first with Reamde, and it strengthened his obsession to build one day a new kind of MMO where people would have fun playing but where they could also live a life, for real.
A father of two young kids, he cares about building games that can have a positive impact on the world with low violence, inclusivity and lots of meaningful social interactions.
Samuel is a software architect with a passion for persistent online worlds. Throughout his international career, he has been a part of critically acclaimed franchises like Ghost Recon and The Division and led technical teams on state of the art game engines such as CryEngine and Snowdrop. His years in the games industry have led him to dream of a better method of developing games. With Life Beyond Studios, he aims to reach his vision of a high-quality code culture where robust architecture, best practices, quality and stability are put first and foremost. Despite many years in the AAA side of the industry, Samuel’s game preferences are very niche, he’s a big fan of EVE Online, hard-core skill-based games, and creative games that break established patterns and push the boundaries of medium beyond pure entertainment.
Marc is a native video game creator. He started as a pixel artist on a C64 project for Ubisoft in 1988. He obtained a master degree in Movie Making while shipping legendary games on Amiga: Unreal for Ubisoft and Agony for Psygnosis. His next period was marked by major PC success: Alone in the Dark, Prisoner of Ice and LBA2. During the following decade Marc co-founded 2 studios: Doki Denki and Phoenix Studio, designing games for Sony, Disney Interactive and Ubisoft. In 2008 he joined Ubisoft Editorial to create internal design courses on Rational Game Design. He supervised projects like Just Dance, Michael Jackson: The Experience and ABBA: You Can Dance. In 2012 Marc was called by Ubisoft Montreal on Assassin’s Creed: Unity as Game Director. After 8 years in Montreal, Marc joined Techland in Poland and helped them create Dying Light 2 as Game Director.
Vincent joined Ubisoft EMEA to grow the digital and free-to-play games division, managing large projects throughout their full lifecycle, and brokering new deals in Europe, Russia, and Asia and developed Ubisoft F2P presence in these regions. His teams drove and operated the acquisition, marketing and communication of Ubisoft F2P portfolio. Vincent’s responsibilities grew to include the Steam, Xbox and PlayStation portfolio as Head of Digital Sales EMEA, driving the growth of digital sales and managing multi-million dollar accounts. In 2018, Vincent joined ESL Gaming in 2018, to oversee the business in France and Spain. In 3 years, he managed over 60 people and successfully refocused the companies around key products and activities leading to profitability and growth.